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[2.4.3] Netherwing PTE Atlantiss | Blizzlike Progressive

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Netherwing PTE Atlantiss | Blizzlike Progressive

 

 

Sources:

https://atlantiss.eu/news/view/181

https://www.reddit.com/r/wowservers/comments/47kjoc/new_pte_project_by_atlantiss/

 

- Netherwing is the Burning Crusade realm. WOTLK and Cata realms will be named differently. If you want to talk about the whole project, refer to it as "PTE".
- Netherwing is using a mix of open source cores as base, although we have already updated most of it. The code was really old and had very low functionality, we have cleaned it up and ported lots of stuff from Acore and it's currently in a pretty good shape for scripting.
- WOTLK realm, as we previously stated, will use SunwellCore (adjusted to Acore) as base. We'll also port our TBC scripts where it's necessary.
- Cataclysm realm will be of course using Acore as base (same as Dragonwrath) and we'll gradually port TBC and WOTLK scripts to both realms.
- All realms will be Blizzlike x1 with no custom stuff (an exception might be made for small custom events)
- You will have an opportunity to copy all of your characters for free when the next expansion launches. Previous expansions realms will not be deleted, in case you want to stay there. It might be removed, however, if the population is too low and the costs for keeping the server running prove to be to high.
 
In terms of Netherwing itself:
- All core mechanics, spells, etc. will be scripted according to 2.4.3 patch. For example, You will be able to purchase your first mount on level 30, instead of level 40.
- Dungeons and Raids will NOT be customly tuned to previous patches. If a dungeon or raid had a nerf during TBC, it will be nerfed on Netherwing and working according to patch 2.4.3. Although we won't change anything in terms of mechanics or spells, there is a very small possibility, that we might slightly modify health or damage of a certain boss to make the fight just a bit more challenging. If we ever decide to do that, players will be notified of that, but as I stated in the last sentence, it's very unlikelywe'll do that.
- At launch, only T4 content will be available. All quests and npcs from future patches (for example Shattered Sun npcs in Shattrath) will be removed. Isle of Quel'Danas will be closed and unreachable as well.
- Future content will be introduced depending on how well the raids progress. We hope to do it in intervals that won't make veterans feel bored and casual players rush to experience it all.
- Dynamic creature respawn system has already been implemented to help cope with large numbers of players in leveling areas.
- It is highly possible, that Burning Crusade content will not be available for a few weeks after the server launches, to provide equal opportunity for everybody to enter Hellfire Peninsula as level 60.
- In terms of priorities - TBC content is of utmost importance. We plan to script all classic dungeons for easier leveling and as many vanilla raids as possible, but Netherwing launch will NOT be postponed because of them
- Closed tests are happening right now. Open tests launch date is not yet determined, but we hope to do them as soon as possible.
- We hope to launch Netherwing this year, but we will do so only if its quality is satisfactory.
 
I am personally in charge of the project's technical aspect, and while I cannot guarantee that it will be a bugfree, 1:1 copy of Blizzard's WoW (due to limits and nature of private servers), I can assure you, that the attention to detail will amaze you. Outland will be extremely polished. It will be an epic journey, where you'll see working events and details you didn't even know existed, and you'll experience immersion level unavailable on any other Burning Crusader private server.
 
We are offering a unique Blizzlike experience you always wished for on a private servers. You will finally be able to experience TBC, WOTLK and Cataclysm content with the same characters and on the expansions it was created for. From level 1 to 70, 80, 85, you will take part in World of Warcraft story the way Blizzard intended. It may be impossible to bridge the gap between retail and private servers, but we'' surely try.
 
 

Na razie to tyle. Będę się starał dodawać jak coś więcej się pojawi. 

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Aż mi sie łezka zakręciła gdy przypomniałem sobie swojego Hellgroundowskiego Gej Elfa Paladyna (No co, musiałem się poświęcić dla Seal of Blood) ;_; chciałbym wrócić do tych pięknych czasów gdy gra rzeczywiście dawała frajde a nie tylko zabijała czas. Do ekipy Atlantissa podchodze raczej sceptycznie, ale jeżeli się chłopaki bardziej postarają z 2.4.3 niż z 4.3.4 to na pewno zagram ;)

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Z chęcią zagram na tym PTE. W sumie fajnie że będą korzystać z SunwellCore (chwała też za to twórcą tego Core, że w tak piękny sposób udostępnili swoją pracę innym - bardzo to miłe, myślę że wasza praca nie pójdzie w zapomnienie). Ale kontynuując...

PTE Atlantiss.EU - SunwellCore - Ciekaw jestem, jakby Atlantiss Dev Team dogadał by się z twórcami z SunwellCore - aby dalej kontynuowali pracę nad Core, i dalej mogli czerpać przyjemność z "devowania" emulatora do gry World of Warcraft. Mam tu na myśli, xinef i pussywizard mogliby "dla funu" wspólnie z Atlantiss.EU ciągnąć ten serwer. Fajnie byłoby w końcu widzieć jak dwie "duże marki - bo tak trzeba mówić dziś o Sunwell i Atlantiss", współpracują z sobą. Wiadomo jest pewna taka "zawiść" wsród ludzi którzy to prowadzą serwery do gry WoW. Myślę, że propozycja z strony Atlantiss.EU aby zaczerpnąć do teamu Twórców SunwellCore - byłaby świetnym posunięciem. Mogliby zawiązać współpracę no i przede wszystkim wspólnie wypromować serwer, który jakby nie patrzeć jest niby International, ale wciąż ma Polskie korzenie.

 

Dodatkowo chciałbym wspomnieć o:

 

https://www.facebook.com/AtlantissProject/posts/1694450097439255

 

Nie mogę znaleźć tego posta w którym ktoś z Atlantiss Crew wspomniał o użyciu Sunwell Core z "własnymi" jakimiś tam łatkami.

 

No cóż, pozostaje tylko nam czekać na kolejny serwer. I serio mam nadzieję że Atlantiss i Sunwell "będą razem współpracować". Dlaczego? Jeśli miałoby przybyć graczy na owe PTE - to wiadomo, będzie potrzeba wiele rąk do pracy. Zarówno na: Moderator Forum, GM, Dev Team, Bugtracket Moderator PTE itp itd...

 

Pozdrawiam, cieszy mnie to, że serwer się rozrasta z dnia na dzień. Oby PTE również tak prężnie do przodu poszło jak exp. Cataclysm.

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Blizzlike to może być strzał w dziesiątkę. Sam bym ma takim chętnie pograł, a z pewną pulą graczy z całym community i dobrej reklamie może coś by z tego było.

Wiadomo kiedy jakaś przybliżona premiera?

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Pewnie ruszy najszybciej ze wszystkich zapowiadanych serwerów TBC, bo content rajdowy z tego dodatku mają całkowicie dopracowany dzięki SunwellCore. :P A do tego jest szansa, że będzie działać stabilniej, niż Nostalriusowe TBC - raz, że pewnie będzie mniej graczy, dwa, że dobrze zoptymalizowane core. Chętnie sprawdzę, jak to im wyjdzie. 

 

Nie mogę znaleźć tego posta w którym ktoś z Atlantiss Crew wspomniał o użyciu Sunwell Core z "własnymi" jakimiś tam łatkami.

Można to znaleźć w linku z pierwszego postu tego tematu. ;) https://www.reddit.com/r/wowservers/comments/47kjoc/new_pte_project_by_atlantiss/d0f2szt

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Wydaje mi się, że downgrade mechaniki spellów/talentów do poziomu TBC to jednak mniej roboty, niż pracować z czystym emulatorem i poprawiać wszystko, łącznie z optymalizacją. ;) No ale pożyjemy zobaczymy, jeśli się uda to może być spora rewolucja w emulacji wszystkich dodatków. 

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Jak będzie rozwiązana sprawa achievementów  gdy przeskoczę z TBC na wyższy dodatek?

Podejrzewam, że nijak. Nikt nie jest w stanie ci sprawdzić co zrobiłeś i kiedy na TBC i po dodawać ci to na wotlk.

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Netherwing:

We have ported most of the stuff we needed from ACore 4.3.4, including Smart Scripts, gossips, mmaps and many other although there are still a few things required but I'd say the core is in decent shape, available for scripting (stock TBC doesn't have a lot of mechanics that will allow you to write proper, blizzlike scripts). Apart from that, I added many new functionalities, corrected server-client communication, fixed a lot of general stuff and fully rewritten formations system (it works much better than on 4.3.4) . Additionally, I have been working a lot on modifying DB and Core to match ACore 4.3.4 and allow much easier porting between the expansions. This means that Dragonwrath will finally have a decent TBC content after it's finished.

 

When it comes to scripting the content itself, other guys have been working on vanilla dungeons and I have been mainly collecting TBC data on retail, documenting all quests, random events, gossips, spawns, waypoints, texts and any other stuff. There are a lot of things that even retail players don't remember or haven't ever noticed, some cool post-quest events and npc interactions that are often omitted on most servers and that takes away from player experience.

 

Here's an example: Anzu summoning event that I haven't even seen reported as missing on any bugtracker I came across

Unfortunately, Blizzard removed many events from the game, so they can only be recreated based on data scraped from YouTube videos, which means that a few things might be missing or work not entirely how they are supposed to. Still better than nothing, right?

 

After gathering data, I've rewritten a couple of BC dungeons, so they should be in a pretty good shape (and by rewriting, I mean deleting basically everything and writing it myself, as stock scripts are not only terrible, but they hurt my eyes as well).

 

 

That's it for now, I'll try to post some more updates more frequently.

Cheers.

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Z przyjemnością zawitalby na takim serwerze.

Oby do końca roku było już coś wiadomo odnośnie startu.

Dobry blizzlike tbc z populacją 500+ byłby super

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Dawno nie witałem na tym forum.

 

@Vergu, blizzlike z 500 online to zdecydowanie za mało, przy takim online ciężko grać bg, areny czy nawet rywalizować z innymi gildiami w progressie. Na start powinno być minimum 1.5k żeby to miało jakąś przyszłość.

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